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Mostrando entradas con la etiqueta J2EE. Mostrar todas las entradas

5/11/14

Building Java Projects with Gradle

This guide walks you through using Gradle to build a simple Java project.

What you’ll build 
You’ll create a simple app and then build it using Gradle. What you’ll need:
 - About 15 minutes
- A favorite text editor or IDE
- JDK 6 or later

How to complete this guide 
Like most Spring Getting Started guides, you can start from scratch and complete each step, or you can bypass basic setup steps that are already familiar to you. Either way, you end up with working code.
To start from scratch, move on to Set up the project.
 To skip the basics, do the following:
 - Download and unzip the source repository for this guide, or clone it using Git: git clone https://github.com/spring-guides/gs-gradle.git
- cd into gs-gradle/initial
- Jump ahead to Install Gradle
When you’re finished, you can check your results against the code in gs-gradle/complete.

Set up the project
First you set up a Java project for Gradle to build. To keep the focus on Gradle, make the project as simple as possible for now.
Create the directory structure
In a project directory of your choosing, create the following subdirectory structure; for example, with mkdir -p src/main/java/hello on *nix systems:
└── src
         └── main
                  └── java
                          └── hello
Within the src/main/java/hello directory, you can create any Java classes you want. For simplicity’s sake and for consistency with the rest of this guide, Spring recommends that you create two classes: HelloWorld.java and Greeter.java.
src/main/java/hello/HelloWorld.java
package hello;
  public class HelloWorld {
      public static void main(String[] args) {
          Greeter greeter = new Greeter();
           System.out.println(greeter.sayHello());
      }
}
 src/main/java/hello/Greeter.java 
package hello;
public class Greeter {
    public String sayHello() {
        return "Hello world!";
    }
}

Install Gradle
Now that you have a project that you can build with Gradle, you can install Gradle.
Gradle is downloadable as a zip file at http://www.gradle.org/downloads. Only the binaries are required, so look for the link to gradle-version-bin.zip. (You can also choose gradle-version-all.zip to get the sources and documentation as well as the binaries.) Unzip the file to your computer, and add the bin folder to your path.

To test the Gradle installation, run Gradle from the command-line: gradle
If all goes well, you see a welcome message:
:help 
Welcome to Gradle 1.8. 
To run a build, run gradle ... 
To see a list of available tasks, run gradle tasks 
To see a list of command-line options, run gradle 
--help BUILD SUCCESSFUL 
Total time: 2.675 secs 

You now have Gradle installed. 


Find out what Gradle can do
Now that Gradle is installed, see what it can do. Before you even create a build.gradle file for the project, you can ask it what tasks are available:
gradle tasks
You should see a list of available tasks. Assuming you run Gradle in a folder that doesn’t already have a build.gradle file, you’ll see some very elementary tasks such as this:
:tasks 
== All tasks runnable from root project
 
== Build Setup tasks
setupBuild - Initializes a new Gradle build. [incubating]
wrapper - Generates Gradle wrapper files. [incubating]
== Help tasks
dependencies - Displays all dependencies declared in root project 'gs-gradle'.
dependencyInsight - Displays the insight into a specific dependency in root project 'gs-gradle'.
help - Displays a help message
projects - Displays the sub-projects of root project 'gs-gradle'.
properties - Displays the properties of root project 'gs-gradle'.
tasks - Displays the tasks runnable from root project 'gs-gradle'. 
To see all tasks and more detail, run with --all. 
BUILD SUCCESSFUL
Total time: 3.077 secs
Even though these tasks are available, they don’t offer much value without a project build configuration. As you flesh out the build.gradle file, some tasks will be more useful. The list of tasks will grow as you add plugins to build.gradle, so you’ll occasionally want to run tasks again to see what tasks are available.
Speaking of adding plugins, next you add a plugin that enables basic Java build functionality.
Build Java code
Starting simple, create a very basic build.gradle file that has only one line in it:
apply plugin: 'java'
This single line in the build configuration brings a significant amount of power. Run gradle tasks again, and you see new tasks added to the list, including tasks for building the project, creating JavaDoc, and running tests.
You’ll use the gradle build task frequently. This task compiles, tests, and assembles the code into a JAR file. You can run it like this:
gradle build
After a few seconds, "BUILD SUCCESSFUL" indicates that the build has completed.
To see the results of the build effort, take a look in the build folder. Therein you’ll find several directories, including these three notable folders:
    · classes. The project’s compiled .class files.
    · reports. Reports produced by the build (such as test reports).
    · libs. Assembled project libraries (usually JAR and/or WAR files).
The classes folder has .class files that are generated from compiling the Java code. Specifically, you should find HelloWorld.class and Greeter.class.
At this point, the project doesn’t have any library dependencies, so there’s nothing in the dependency_cache folder.
The reports folder should contain a report of running unit tests on the project. Because the project doesn’t yet have any unit tests, that report will be uninteresting.
The libs folder should contain a JAR file that is named after the project’s folder. Further down, you’ll see how you can specify the name of the JAR and its version.
Declare dependencies
The simple Hello World sample is completely self-contained and does not depend on any additional libraries. Most applications, however, depend on external libraries to handle common and/or complex functionality.
For example, suppose that in addition to saying "Hello World!", you want the application to print the current date and time. You could use the date and time facilities in the native Java libraries, but you can make things more interesting by using the Joda Time libraries.
First, change HelloWorld.java to look like this:
package hello;
 
import org.joda.time.LocalTime;
 
public class HelloWorld {
  public static void main(String[] args) {
    LocalTime currentTime = new LocalTime();
    System.out.println("The current local time is: " + currentTime);
 
    Greeter greeter = new Greeter();
    System.out.println(greeter.sayHello());
  }
}
Here HelloWorld uses Joda Time’s LocalTime class to get and print the current time.
If you ran gradle build to build the project now, the build would fail because you have not declared Joda Time as a compile dependency in the build.
For starters, you need to add a source for 3rd party libraries.
repositories {
    mavenLocal()
    mavenCentral()
}
The repositories block indicates that the build should resolve its dependencies from the Maven Central repository. Gradle leans heavily on many conventions and facilities established by the Maven build tool, including the option of using Maven Central as a source of library dependencies.
Now that we’re ready for 3rd party libraries, let’s declare some.
dependencies {
    compile "joda-time:joda-time:2.2"
}
With the dependencies block, you declare a single dependency for Joda Time. Specifically, you’re asking for (reading right to left) version 2.2 of the joda-time library, in the joda-time group.
Another thing to note about this dependency is that it is a compile dependency, indicating that it should be available during compile-time (and if you were building a WAR file, included in the /WEB-INF/libs folder of the WAR). Other notable types of dependencies include:
   - providedCompile. Required dependencies for compiling the project code, but that will be provided at runtime by a container running the code (for example, the Java Servlet API).
   - testCompile. Dependencies used for compiling and running tests, but not required for building or running the project’s runtime code.
Finally, let’s specify the name for our JAR artifact.
jar {
    baseName = 'gs-gradle'
    version =  '0.1.0'
}
The jar block specifies how the JAR file will be named. In this case, it will render gs-gradle-0.1.0.jar.
Now if you run gradle build, Gradle should resolve the Joda Time dependency from the Maven Central repository and the build will succeed.
Build your project with Gradle Wrapper
The Gradle Wrapper is the preferred way of starting a Gradle build. It consists of a batch script for Windows and a shell script for OS X and Linux. These scripts allow you to run a Gradle build without requiring that Gradle be installed on your system. To make this possible, add the following block to the bottom of your build.gradle.
task wrapper(type: Wrapper) {
    gradleVersion = '1.11'
}
Run the following command to download and initialize the wrapper scripts:
gradle wrapper
After this task completes, you will notice a few new files. The two scripts are in the root of the folder, while the wrapper jar and properties files have been added to a new gradle/wrapper folder.
└── initial
    └── gradlew
    └── gradlew.bat
    └── gradle
        └── wrapper
            └── gradle-wrapper.jar
            └── gradle-wrapper.properties
The Gradle Wrapper is now available for building your project. Add it to your version control system, and everyone that clones your project can build it just the same. It can be used in the exact same way as an installed version of Gradle. Run the wrapper script to perform the build task, just like you did previously:
./gradlew build
The first time you run the wrapper for a specified version of Gradle, it downloads and caches the Gradle binaries for that version. The Gradle Wrapper files are designed to be committed to source control so that anyone can build the project without having to first install and configure a specific version of Gradle.
At this stage, you will have built your code. You can see the results here:
build
├── classes
│   └── main
│       └── hello
│           ├── Greeter.class
│           └── HelloWorld.class
├── dependency-cache
├── libs
│   └── gs-gradle-0.1.0.jar
└── tmp
    └── jar
        └── MANIFEST.MF
Included are the two expected class files for Greeter and HelloWorld, as well as a JAR file. Take a quick peek:
$ jar tvf build/libs/gs-gradle-0.1.0.jar
  0 Fri May 30 16:02:32 CDT 2014 META-INF/
 25 Fri May 30 16:02:32 CDT 2014 META-INF/MANIFEST.MF
  0 Fri May 30 16:02:32 CDT 2014 hello/
369 Fri May 30 16:02:32 CDT 2014 hello/Greeter.class
988 Fri May 30 16:02:32 CDT 2014 hello/HelloWorld.class
The class files are bundled up. It’s important to note, that even though you declared joda-time as a dependency, the library isn’t included here. And the JAR file isn’t runnable either.
To make this code runnable, we can use gradle’s application plugin. Add this to your build.gradle file.
apply plugin: 'application'
 
mainClassName = 'hello.HelloWorld'
 
Then you can run the app!
$ ./gradlew run
:compileJava UP-TO-DATE
:processResources UP-TO-DATE
:classes UP-TO-DATE
:run
The current local time is: 16:16:20.544
Hello world!
 
BUILD SUCCESSFUL
 
Total time: 3.798 secs
 
To bundle up dependencies requires more thought. For example, if we were building a WAR file, a format commonly associated with packing in 3rd party dependencies, we could use gradle’s WAR plugin. If you are using Spring Boot and want a runnable JAR file, the spring-boot-gradle-plugin is quite handy. At this stage, gradle doesn’t know enough about your system to make a choice. But for now, this should be enough to get started using gradle.
To wrap things up for this guide, here is the completed build.gradle file:
build.gradle
apply plugin: 'java'
apply plugin: 'eclipse'
apply plugin: 'application'
 
mainClassName = 'hello.HelloWorld'
 
// tag::repositories[]
repositories {
    mavenLocal()
    mavenCentral()
}
// end::repositories[]
 
// tag::jar[]
jar {
    baseName = 'gs-gradle'
    version =  '0.1.0'
}
// end::jar[]
 
// tag::dependencies[]
dependencies {
    compile "joda-time:joda-time:2.2"
}
// end::dependencies[]
 
// tag::wrapper[]
task wrapper(type: Wrapper) {
    gradleVersion = '1.11'
}
// end::wrapper[]

There are many start/end comments embedded here. This makes it possible to extract bits of the build file into this guide for the detailed explanations above. You don’t need them in your production build file.
Summary
Congratulations! You have now created a simple yet effective Gradle build file for building Java projects.
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5/6/10

Streaming API for XML (StAX)

Según se lee en InternetNews.com, BEA Systems después de estar dos años desarrollando proyectos para optimizar el procesado de ficheros XML ha lanzado la primera versión de StAX ( Streaming API for XML ).

Este API busca solucionar los problemas de DOM y SAX para el procesado de XML, proporcionando un acceso pull que nos permite analizar únicamente la parte del documento XML que nos interesa, sin tener que crear complejas estructuras arbóreas del documento o sin tener que analizar el documento en su totalidad.

Podéis ver mucha más información en la página web de StAX. Sphere: Related Content

XMLBeans de BEA: manipulación de XML desde Java

BEA ha donado el código de XMLBeans a Apache. El código fuente ya esta disponible en el repositorio CVS.
XMLBeans procesa un XSD (XML Schema) para generar código Java que permite navegar y manipular el XML respetando las restricciones impuestas por el XSD concreto.
Más información: Getting Started with XMLBeans

Numerosa documentación sobre XMLBeans
A las puertas de XMLBeans 2.0, BEA Systems ha publicado cuatro tutoriales sobre mapeo de objetos y XML utilizando su framework Open Source en su portal de desarrolladores dev2dev.

Los artículos son:
XML Processing with Java Object Technology de Scott Ryan.
Strongly Typed XML in Java with XMLBeans de Cezar Cristian Andrei.
Leveraging Complex Schema Features in Java the XMLBeans Way de Raj Alagumalai y Raju Subramanian.
Using XMLBeans in Web Service Clients and User Interfaces de Steve Hanson.

Para todos los que utilizais esta fenomenal libreria, os serán muy utiles.

Enlaces relacionados: The Server Side

W3C pública las especificaciones de XSLT, XML Query y XPath 2.0
El W3C ha publicado una versión "release candidate" de las especificaciones de XSLT, XML Query y XPath 2.0. Éstas especificaciones, que suponen un cambio mayor en XSLT, XML Query y XPath, ahora ya se encuentran en un estado suficientemente maduro para comenzar con las implementaciones.

Aquí os dejo vínculos a las especificaciones:
XSLT y XQuery:
* XSL transformaciones (XSLT) versión 2.0
* XSLT 2.0 y XQuery 1.0 serialización
* XML sintaxis para XQuery 1.0 (XQueryX)
XQuery y XPath:
* XQuery 1.0: un lenguaje de consultas XML
* XML Path Language (XPath) 2.0
* XQuery 1.0 y XPath 2.0 modelo de datos (XDM)
* XQuery 1.0 y XPath 2.0 funciones y operadores
* XQuery 1.0 y XPath 2.0 semántica formal

Enlaces relacionados: W3C - All Standards and Drafts Sphere: Related Content

Tutorial extenso sobre XMLBeans

XMLBeans es una librería Open Source de XML data binding, cedida por BEA hace unos meses a la Apache Software Foundation.

Su funcionamiento es muy similar a JAXB y básicamente nos permitirá transformar jerarquías completas de objetos Java a XML y viceversa, utilizando como guía de mapeo el esquema o el DTD del documento XML.

La potencia de estos frameworks es impresionante y agilizan mucho el desarrollo de aplicaciones. Sin embargo, sin tutoriales adecuados su utilidad se ve reducida considerablemente.

En javaBoutique han publicado un extenso tutorial de ocho páginas donde explican con detalle como utilizar XMLBeans en nuestras aplicaciones.

Desde luego es un gran recurso para iniciarse en esta librería. Espero que os sea útil. Sphere: Related Content

Patrones de diseño XML

XML ha pasado durante los últimos años de ser una tecnología oscura a ser parte del día a día del desarrollador. Poco a poco, este lenguaje se ha ido introduciendo en nuestras vidas y ya cada vez son más pocos los desarrollos que no utilizan algo de XML, ya sea explícitamente o implícitamente en alguna librería de terceros.

Este auge, y la proliferación de tecnologías basadas en XML ( XQuery, XPath, XML Schema, ... ) hace que sean cada vez más necesarias una serie de guías que nos ayuden en nuestro trabajo diario.

Eso es lo que nos ofrece XML Patterns, una bibilioteca de patrones de diseño que nos ayudarán a controlar la estructura de nuestros esquemas, dtds, crear correctamente nuestros documentos XML, etc. Sphere: Related Content